HOWTO: How to Add Tooltips for Controls to an MFC Modal Dialog Box

PSS ID Number: Q141758

Article Last Modified on 07-31-2001


The information in this article applies to:


Summary

To make the CToolTipCtrl class work correctly, you must call the CToolTipCtrl::RelayEvent() function. This makes it possible for the mouse messages to be passed to the tooltip control.

For a non-modal dialog box window in an MFC application, use the window's CWnd::PreTranslateMessage() function to call CToolTipsCtrl::RelayEvent(). However, for a modal dialog box in MFC versions prior to 4.0, the CDialog::PreTranslateMessage() function is not called because modal dialog boxes have their own message loops.

In versions of MFC 4.0 and later, this is not a problem because of changes to the implementation of DoModal. Therefore, to use CToolTipCtrl in a modal dialog box, you need a different approach for versions prior to 4.0. This article gives you step-by-step example that shows how to use the CToolTipCtrl class in a MFC modal dialog box for 4.0 and prior versions.


More Information

Step-by-Step Examples

The following procedures generate a default MFC skeleton application and add tooltips to the OK button on the About dialog box and the dialog box itself.

For Versions of MFC 4.0 or Later Use These Steps:

  1. Use the Appwizard in Visual C++ to generate an MFC application. Call it Tooltips, and use all the Appwizard default settings.


  2. Use ClassWizard to add a PreTranslateMessage override to CAboutDialog as follows:
       CAboutDialog::PreTranslateMessage(MSG* pMsg)
       {
            if (NULL != m_pToolTip)
                m_pToolTip->RelayEvent(pMsg);
    
            return CDialog::PreTranslateMessage(pMsg);
       } 


  3. Use ClassWizard to add a member variable for the OK button in the CAboutDlg class, and call it m_btOK. Also, add a m_pToolTip pointer to a CToolTipCtrl object:
       class CAboutDlg : public CDialog
       {
       public:
           CAboutDlg();
    
           // Dialog Data
           //{{AFX_DATA(CAboutDlg)
           enum { IDD = IDD_ABOUTBOX };
           CButton   m_btOK;
           //}}AFX_DATA
    
           CToolTipCtrl* m_pToolTip;
    
           //...
       }; 


  4. Add code to the CAboutDlg class constructor and destructor to initialize and release the tooltip object. You might also need to add a default destructor first:
       CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
       {
           m_pToolTip = NULL;
       }
    
       CAboutDlg::~CAboutDlg()
       {
           delete m_pToolTip;
       } 


  5. Override the OnInitDialog() function of the CAboutDlg class to set up the tooltip control.
       BOOL CAboutDlg::OnInitDialog()
       {
          CDialog::OnInitDialog();
    
           //Set up the tooltip
           m_pToolTip = new CToolTipCtrl;
           if(!m_pToolTip->Create(this))
           {
               TRACE("Unable To create ToolTip\n");
               return TRUE;
           }
    
           if(m_pToolTip->AddTool(this, "About Box"))
           {
               TRACE("Unable to add Dialog to the tooltip\n");
           }
    
           if (m_pToolTip->AddTool(&m_btOK,"OK Button"))
           {
               TRACE("Unable to add OK button to the tooltip\n");
           }
    
           m_pToolTip->Activate(TRUE);
    
           return TRUE;
       } 


  6. Rebuild the application, and bring up the About dialog box, you will see the tooltips.


For Versions of MFC Prior to 4.0 Use These Steps:

  1. Use the Appwizard in Visual C++ to generate an MFC application. Call it Tooltips, and use all the Appwizard default settings.


  2. Include the <Afxcmn.h> header file in the Stdafx.h file.


  3. Add the following member variables to the CTooktipsApp class in the Tooltips.h file:
       class CTooltipsApp : public CWinApp
       {
           //...
       public:
           HWND    m_hwndDialog;
           CToolTipCtrl*   m_gpToolTip;
    
           //...
       }; 


  4. Initialize the two variables in the application's constructor to NULL:
       CTooltipsApp::CTooltipsApp()
       {
           m_hwndDialog = NULL;
           m_gpToolTip = NULL;
       } 


  5. Override the CTooltipsApp::ProcessMessageFilter() function as follows:
       BOOL CTooltipsApp::ProcessMessageFilter(int code, LPMSG lpMsg)
       {
           if (m_hwndDialog != NULL)
               if (lpMsg->hwnd == m_hwndDialog ||
                   ::IsChild(m_hwndDialog, lpMsg->hwnd))
               {
                   if (NULL != m_gpToolTip)
                       m_gpToolTip->RelayEvent(lpMsg);
               }
               return CWinApp::ProcessMessageFilter(code, lpMsg);
       } 


  6. Use ClassWizard to add a member variable for the OK button in the CAboutDlg class, and call it m_btOK. Also, add a m_pToolTip pointer to a CToolTipCtrl object:
       class CAboutDlg : public CDialog
       {
       public:
           CAboutDlg();
    
           // Dialog Data
           //{{AFX_DATA(CAboutDlg)
           enum { IDD = IDD_ABOUTBOX };
           CButton   m_btOK;
           //}}AFX_DATA
    
           CToolTipCtrl* m_pToolTip;
    
           //...
       }; 


  7. Add code to the CAboutDlg class constructor and destructor to initialize and release the tooltip object. You might also need to add a default destructor first:
       CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
       {
           m_pToolTip = NULL;
       }
    
       CAboutDlg::~CAboutDlg()
       {
           delete m_pToolTip;
       } 


  8. Override the OnInitDialog() function of the CAboutDlg class to pass the dialog's handle to the application:
       BOOL CAboutDlg::OnInitDialog()
       {
           CDialog::OnInitDialog();
    
           ((CTooltipsApp*)AfxGetApp())-&gt;m_hwndDialog=m_hWnd;
    
           if (!m_pToolTip)
           {
               m_pToolTip = new CToolTipCtrl;
               if(!m_pToolTip->Create(this))
              {
                   TRACE("Unable To create ToolTip\n");
                   return TRUE;
             }
    
               ((CTooltipsApp*)AfxGetApp())->m_gpToolTip = m_pToolTip;
    
               if(m_pToolTip->AddTool(this, "About Box"))
               {
                   TRACE("Unable to add Dialog to the tooltip\n");
               }
    
               if (m_pToolTip->AddTool(&amp;m_btOK,"OK Button"))
               {
                   TRACE("Unable to add OK button to the tooltip\n");
               }
    
               m_pToolTip->Activate(TRUE);
           }
    
          return TRUE;//return TRUE unless you set the focus to a control
                      //EXCEPTION: OCX Property Pages should return FALSE
        } 


  9. Override the PostNcDestroy() function of the CAboutDlg class to reset the variables in the application class:
       void CAboutDlg::PostNcDestroy( )
       {
           CDialog::PostNcDestroy();
    
           ((CToolTipsApp*)AfxGetApp())->m_hwndDialog= NULL;
           ((CToolTipsApp*)AfxGetApp())->m_gpToolTip= NULL;
       } 


  10. Rebuild the application, and bring up the About dialog box, you will see the tooltips.


Additional query words: 2.10 2.20 3.10 3.20 4.00

Keywords: kbcode kbDlg kbMFC kbToolTip KbUIDesign kbVC210 kbVC220 kbVC400 kbGrpDSMFCATL kbDialog
Issue Type: kbhowto
Technology: kbAudDeveloper kbMFC