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  1. C++ µ{¦¡»y¨¥°ò¦»¡©ú»P½d¨Ò¡G

    1. C++ The Core Language, Satir & Brown, O'Reilly, ªQ±^

    2. C++ µ{¦¡³]­pÃÀ³N, ¼B°ê¼Ù, ¥þµØ

    3. Visual C++: ±q C++¡Bª«¥ó¾É¦V¨ìµøµ¡µ{¦¡³]­p, ¦ì¤¸¤å¤Æ½sµÛ, ¤å»í

  2. ª«¥ó·§©À¡B¼Ò«¬¡B»P OOP (Object Oriented Programming)¡G

    1. ¦h«¬»PµêÀÀ, «J«T³ÇµÛ, ªQ±^¡C

    2. ²`«×±´¯Á C++ ª«¥ó¼Ò«¬, «J«T³ÇĶ, ùÖ®p¡C

    3. C++ FAQs, Marshall P. Cline and Greg A. Lomow, Addison Wesley, µØ³q, (³¡¥÷¦³§K¶O¤¤Ä¶ ftp://ftp.cis.nctu.edu.tw/Documents/News/C-faq/Index.html,
      http://www.cis.nctu.edu.tw/c++/C++FAQ-Chinese/) (³o¤@¥»¬O§Ú«Øij»Ý­n¶Rªº®ÑÄy)

  3. ª«¥ó·§©À°Ñ¦Ò®Ñ¡G

    1. ¥@¬ö¥½³nÅé­²©R 2 (¶P¤¸/¼B¿O/¿à©ú©vµÛ), ¸ê°T¤H¥Xª©ªÀ

  4. ¥Ñ³nÅé¤uµ{¬Ý C++

    1. ¥Ñ C ¨ì C++ ª«¥ó¾É¦V­²©R, ³¯«Øºû, ¹t¦t

  5. STL

    1. STL ¤Jªù«ü«n, ³¢¬f§», ªQ±^

  6. Design Patterns

    1. Design Patterns: Elements of Reusable Object-Oriented Software, by Erich Gamma, Richard Helm,Ralph Johnson, and John Vlissides, Addison Wesley, October 1994.

    2. Analysis Patterns: Reusable Object Models, by Martin Fowler, Addison Wesley, 1997.

    3. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design, by Craig Larman, Prentice Hall, 1997.

    4. OnLine Resources

  7. ½u¤W¸ê®Æ:

    1. DevCentral's Learning Center

    2. Peter Mueller's Tutorial

    3. Stroustrup's collections

  8. ¨ä¥L¸g¨å:

    1. C++ Primer

    2. The ARM: The Annotated C++ Reference Manual. , by Margaret A. Ellis and Bjarne Stroustrup, Addison-Wesley, Reading, MA. 1990. ISBN 0-201-51459-1. 478 pages. Hardcover. (Often called "The ARM")

    3. The C++ Programming Language (3rd Ed., AW, ISBN 0-201-88954-4. 920 pages. 1997, Stroustrup

  9. ANSI/C++
    other ftp site: ftp.maths.warwick.ac.uk:/pub/c++/std/cd2
    local html copy

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  1. 1~2 in-class quiz and BBS discussions 15%

  2. 6 assignments 60%

  3. Final 25%

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  1. introduction, why using C++, C styles

  2. C++ as a better C

  3. better abstraction: class, objects, interface

  4. constructors, destructors

  5. advanced classes, reference, friend

  6. basic object design / example

  7. overloading

  8. inheritance

  9. polymorphism(dynamic binding), virtual function, ABC, "old code call new code"

  10. virtual function table, proper inheritance

  11. dynamic typing, pseudo OO, generic container

  12. the Big Three

  13. resource management

  14. a simple class hierarchy, SST

  15. exception, File I/O

  16. templates

¦^ C++ µ{¦¡³]­p½Òµ{ ­º­¶

»s§@¤é´Á: 12/28/98 by ¤B°ö¼Ý (Pei-yih Ting)
E-mail: [email protected]